BVE 2 is available for download from
BVE Official Website. At the start page of that website,
click the blue icon next to the text version 2
to the left of the text BVE
.
Then click Get
at the left part of next page. At the following web page, click Download
in the blue area to the left and at next page click the button Download
below the British flag
to download the western version of BVE. Should you, for
some reason, want to download the Japanese version, click the button below the Japanese flag instead.
When you have clicked the Download
button, a file should be downloaded to the computer you are
using. Save that file at a convenient location, such as the Windows desktop. As this is written in
October 2005, the current version of BVE 2
is 2.6.3. The file downloaded is named bve2.6.3en.zip
and have a size of
6 348 581 bytes.
Open the downloaded file bve2.6.3en.zip
with an extraction software such as WinZip.

Picture 1: The downloaded zip file containing BVE
opened in WinZip
The 3 files in the zip archive should be extracted. It can be made in several ways, one is to:
Extractbutton in WinZip (picture 1)
All files/folders in archive(marked by red in picture 2) to extract all files from the zip archive
Extractin the dialogue window

Picture 2: The dialogue window in WinZip shown when the Extract
operation is selected
When this is completed, these files are extracted:
readme.txtwith information about the software and the usual disclaimer that the creator of the software should not be liable for any damage the program may cause
bve2.6.3en.msicontaining the BVE main program
uchibo9en.msicontaining 2 train types and a route that is a part of the real world Uchibo line in Japan. Other routes and the BVE program itself also use the graphic objects installed with this route.

Picture 3: The 3 BVE files extracted to the Windows desktop
You may want to read the readme file (recommended).
Double-click the file bve2.6.3en.msi
to begin the installation of
BVE 2. The first dialogue widow that is shown should
have the headline Welcome to the BVE Setup Wizard
.
Click the Next
button.

Picture 4: Beginning the installation
In next dialogue window, with the headline Select installation folder
, you may tell at which
location (path) you want to install BVE.
The default path is C:\Program\BVE
if you have a Swedish version of Windows. In an English
version of Windows the default path usually is C:\Program Files\BVE
. Accept the default path or
enter one of your decision, then click the Next
button.

Picture 5: Selection of location to install BVE
Next dialogue window tells that installation will start if you click the Next
button, do so.

Picture 6: Start the installation of BVE
Now the installation begins, you may or may not be asked to reboot the computer. Should that happen, do the requested reboot.

Picture 7: Installation in progress
When the installation is done, a dialogue window tells that.

Picture 8: The installation of the BVE main program done
The installation will (in some cases after the mentioned reboot of the computer) continue with the Uchibo line install, adding trains, graphic objects and a route.
The Uchibo line package contains 2 trains and a route with graphic objects and sounds. They are necessary to install both to check that the installation works properly as well as because of that other routes use some of the objects installed with this route.
Double-click the file uchibo9en.msi
to start the installation of the Uchibo line. The first
dialogue window that shows should have the headline Welcome to the BVE Uchibo Line Setup Wizard
.
Click the Next
button.

Picture 9: Start of the installation
In next dialogue window with the headline Select installation folder
you may tell at which
location (path) you want to install the Uchibo line. You should enter the same path to which you
have installed the BVE main program (section
1.3.2.). If you at that stage accepted the default install path, just click the
Next
button to accept the default path here as well.
After ensuring that the install path is correct, click the Next
button.

Picture 10: Enter the BVE install path
Next dialogue window tells that installation will start if you click the Next
button, do so.

Picture 11: Start the installation of the Uchibo line
Installation begins.

Picture 12: Installation in progress
When the installation is done, a dialogue window tells that.

Picture 13: The installation of the Uchibo line done
Now the 2 main parts of the BVE 2 installation are completed. Next to do is a check that the program is correctly controlled from the keyboard.
During the install, start icons for BVE are placed on the
Windows desktop and in Windows Start menu tree at the location Start-Program-Mackoy-BVE. Use any of
these to start BVE. A dialogue box will let you select from
running the program in Windowed
or Full Screen
mode. Select Full Screen
and click
OK
.
If the installation is successful, a dialogue window will appear for selection of route and train.
Double-click the folder Uchibo
.

Picture 14: Dialogue to select which route to drive
When the Uchibo
folder opens there are 2 different trains to available to drive.
If you highlight any of these, you will see a picture of and information about the train and the route
to drive. In this case, double-click 1181M
to select a 4-car class 113
EMU.

Picture 15: Dialogue to select train & route to drive
Now you should see a cab view with indicators and controls. To test that the controls work as the are supposed to, you only have to pay attention to these indicators and controls at this time:
In the gray part of the screen to the right, there are 3 indicators, each of them a black square with white text within:

Picture 16: The cab view with controls and indicators mentioned in the text labeled
To check the keyboard controls of BVE, do the following tests:
Nfor neutral. Press the up-arrow key at the keyboard. The indicator should now indicate
Ffor forward. Press the down-arrow key at the keyboard. The indicator should now indicate
Nagain.
N. Press the down-arrow key at the keyboard. The indicator should now indicate
Bfor backwards. Press the up-arrow key at the keyboard. The indicator should now indicate
Nagain.
N. Press the Z key at the keyboard several times and check that the driving control indicator steps up from
1to
4. Press the A-key at the keyboard several times and check that the indicator steps down from
4to
1and then to
N.
EMGfor Emergency Braking. Press the comma
,key at a Swedish, UK or US keyboard and check that the indicator steps down from
8to
1and then to
RLfor released. Push the period
.key at the keyboard several times and check that the indicator steps up from
1to
8.
EMGwhen the key assigned for emergency braking is pressed at the keyboard. At a Swedish keyboard it is the star
*key (the shift key should be pressed simultaneously), at a UK or US keyboard it is the slash
/key
Should the keyboard control test above fail, click the menu button and select Control Settings
.
Check that the Keyboard
alternative is selected. If not, select Keyboard
and try the
test again.
If Keyboard
is selected and it still does not works, swap the selection of Assign 1
and Assign 2
and try the test again.
This section is extra reading. It is not necessary to know the structure of BVE directories and files to use the simulator. However, sooner or later, you may need this knowledge after downloading a route or a train for BVE from Internet. Their install programs (if they exist at all) may not always produce the expected results. When such problems arise, the solution is often to manually move files to where they should be.

Picture 17: Example of directory structure for the
BVE 2 directory with subdirectories
In this example, three routes (Uchibo, Nankai and
NYCTA L) are installed and
3 train types (113, E218 and R143)
The directory to which you have installed BVE,
such as C:\Program\BVE or C:\Program Files\BVE, contains the executable files for the BVE
program and some graphic objects (signal aspects and Japanese signs) plus sound files for
the ATS system. In addition, there are the subdirectories
Railway
(described in section 1.4.2.1.1 below) and
Train
(described in section 1.4.2.1.2 below), each of them
with extensive contents.
The directory BVE\Railway contains all data of the routes. There are subdirectories for graphic objects, sounds and route definitions.
This directory contains subdirectories with graphic objects. Usually each route has its own subdirectory.
There are 2 kinds of files for the graphic objects: There are text files defining each
3D object, and there are bitmap images that make up the
textures of the 3D-object's visible surfaces. The bitmap
images have the file name extension .bmp
. The 3D
object definition text files in BVE 2 may be
coded in any of two formats:
.b3d
.csv
This directory contains subdirectories with route definitions for the various routes installed. Usually each route or set of routes has its own subdirectory. The route definitions in BVE 2 may be coded in any of two formats:
.rw
.csv
A route definition is a text file containing a definition of the train's route, which train to use and which graphic objects should be shown and their location relative to the train's route. Also locations of sound objects are defined relative the train routes. That are sounds not directly origination from the train driven, such as grade crossing bells, station announcements and various environmental sounds.
Sometimes you want to be able to drive the same line but with different train types and/or according to different timetables for local trains calling at every station or express trains calling only at major stations along the line. For each such alternative a separate route definition is made by the routes' author(s).
This directory contains subdirectories with sound files for the various routes. Usually each route or set of routes has its own subdirectory.
In this subdirectory there are subdirectories for each train type and other kind of track vehicles installed in BVE. These are only the trains that are supposed to be driven in a route. Those trains that you see in a route but not drive yourself are just graphic objects in that route.
The subdirectory of each vehicle contains text files describing the vehicle's performance and other properties, but also a definition of how the driver's stand should look in the cab view of BVE. There are also a lot of sound files containing sound of motors, brakes, door opening and closing etc. A number of bitmap images for the cab view are also found in the vehicle's subdirectory.
To make the BVE software running, a number of files are installed in Windows' system directory, that usually have the path C:\Windows\System32 or C:\Winnt\System32.
These files are installed in Windows' system directory in a computer using a Swedish version of Windows 2000:
There is a chance that other files are installed in computers running other versions of Windows.
© Patrik Norqvist